The Entertainment Software Association, a 50-person trade association, didn’t want to be held back by their physical infrastructure.
The ESA knew that having to refresh their server environment every 4-5 years would be an unnecessary drain of association funds, and that shouldering the risk of hardware failure was a burden they wanted to offload.
More importantly, with members like Sony and Microsoft, the ESA has to stay ahead of the curve when it comes to technology, or else they risk tarnishing their reputation.
To them, migrating to a cloud environment was not only the logical next step – it was a critical next step if they wanted to keep pace with their members, and continue serving their needs.
Today, the ESA has streamlined remote access, improved business continuity, and won’t ever have to invest in a server upgrade project again.
Whether the association is moving office spaces, or whether inclement weather has the team snowed in at home, they can all access their system and continue serving their members without interruption.
As Ana Molina, ESA’s CFO, puts it, “We can now focus on our core mission and how technology supports it, rather than worrying about the technology itself.”
About the Entertainment Software Association
The Entertainment Software Association (ESA) is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the internet. For more, visit www.theesa.com.